I’ll be uploading all my sketching/artistic stuff only on Tumblr from now onwards. Here’s the link: http://aubykhan.tumblr.com. See you there! ![]()
Tag Archive: Art
Here’s another one which I just wrapped up. Took almost 90 mins to make. No straight lines and curves. Used brush, smudging and a bit of spray paint tool. No tablets yet so all mouse work once again. Done in GIMP. I didn’t have clear idea how it would look like in the end, just started with a very vague one and ended up like this. There are no leaves on trees which indicates my lack of finishing touches with trees right now so I didn’t draw them at all.
Here’s the artwork that I did for some Android/iPhone/WP 7 games and apps.
Checkers Redux (For Windows Phone 7) Artwork:
Following fighters and bombers were made for an iPhone game. Unfortunately the game wasn’t completed successfully and was not released in the end. I got their model’s profile from the internet and painted them in Paint.NET:
Checkerzzz (Android Game) artwork:
Other Android Apps Designs:
That wraps it up. Do give your feedback about all these designs and work that I covered in this post and in following:
http://aubykhan.wordpress.com/2011/06/21/old-artwork-revisited-part-1/
http://aubykhan.wordpress.com/2011/06/21/old-artwork-revisited-part-2/
A while back, I was having a look at my old stuff, the artwork (3D and 2D) that I made over the years. I eventually thought of sharing them here on this blog through a series of posts. These posts will not contain much description but they’ll mostly contain images.
For 3D models, I used 3DS Max; 2D designing was done in GIMP and Paint.NET. Though the models are very low-poly and are not refined but that’s what I could do back then. Some of the artwork was specifically made for games while most of them were just done for exploration and fun
.
First up is the artwork that I did for my Final Year Project (year 2006). It was an RTS game and these models were mostly poly-models which were made from a single cube:
And all rendered together:
The buildings, textures were mostly picked from CnC Generals ![]()
Enough for this post
will post the rest of the work in the next one.
